﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MagicArenaXNA.GameObject.Spells.concrete
{
    class SpellFireballOne : SpellBase
    {
        public SpellFireballOne()
            : base()
        {
            this.UpdateDel = MyUpdate;
        }


        public override SpellBase.SpellSchool School
        {
            get { return SpellBase.SpellSchool.Red; }
        }

        public override float CastTime
        {
            get { return 0; }
        }

        public override float ManaCost
        {
            get { return 250; }
        }

        public override float CastCooldown
        {
            get { return 2f; }
        }

        public override bool IsCasting
        {
            get { return false; }
        }

        public override float CastingTimeLeft
        {
            get { return 0; }
        }

        public override ulong SpellId
        {
            get { return 0; }
        }

        public override SpellBase.SpellTarget Target
        {
            get { return SpellTarget.Other; }
        }
    }
}
